Sketchy House
You are inherited this sketchy house from your uncle, you now get to explore his sketchy house
For this game I am creating a explorative space through narrative where player choices also affects health/money.
Feedback about what other things to add would be appreciated :)
Comments
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“However you notice you now have a health bar above your head. nice” is very funny.
I didn’t realize until I had spent a while in the barn that the options of what is shown changes when you re-enter – I’m curious how you did this; if it changes every 3 times or something, or if it uses some randomness. I kept wanting to make sure that I had seen everything in each of the rooms, so I kept re-entering the spaces until I was satisfied that everything had cycled through. I also just kept trying to see how much money I could gather, and if anything would happen if I amassed a ton of music-box-bills. So I earned like $1100 but then the money didn’t do anything - which made me laugh. In thinking about the impact of player choice, giving someone the option to collect money and then never providing a reason to earn that money is clever! Great work!
This is a very interesting escape game!
The overall design of the game is very fascinating. I think this is an individual action type of game. At the same time, the changes caused by each choice are not immediately apparent, it’s more like affects the storyline later which is whether you can successfully reach the ending. Players can directly understand the story background of the game through the first scene. Then at the beginning of the first choice, players can understand the operation mode of the story, that is, how to escape. At the same time, this game has player risks. During the exploration process, players have chances to encounter random events, which will have a corresponding impact on the player's attribute values. In the overall process of the game, the player's experience is very free. While taking risks, players can explore many different places and get different levels of impact on the story. Overall, I played this game three times, trying to find out whether choosing different results in some important options would directly affect the ending of the story. I enjoy this game very much.